Marketing instructors using simulation games as a way of inducing some realism into a marketing course are faced with many dilemmas. Two important quandaries are the optimal size of groups and how much of the students’ time should ideally be devoted to the game. Using evidence from a very large sample of teams playing a simulation game, the study described here seeks to answer two fundamental questions: What effects on performance does group size have? And, is it possible for groups to spend too much time on decision making? The results indicate that performance increases in line with group size until teams have five members, and then tapers off. Furthermore, performance is shown to rise as time spent on decision making increases, up to a point, after which additional time spent on the game is shown to detract from performance. Implications for marketing instructors are discussed.

Bacon, D. R. (2005). The effect of group projects on content-related learning. Journal of Management Education, 29, 248-267.
Google Scholar | SAGE Journals
Bacon, D. R. (2011). Comparing direct versus indirect measures of the pedagogical effectiveness of team testing. Journal of Marketing Education, 33, 348-358.
Google Scholar | SAGE Journals
Bacon, D. R., Stewart, K. A., Silver, W. S. (1999). Lessons from the best and worst student team experiences: How a teacher can make the difference. Journal of Management Education, 23, 467-488.
Google Scholar | SAGE Journals
Bacon, D. R., Stewart, K. A., Stewart-Belle, S. (1998). Exploring predictors of student team project performance. Journal of Marketing Education, 20(1), 63-71.
Google Scholar | SAGE Journals
Brooks, B. W., Burson, T. E., Rudd, D. V. (2006). Addressing current research gaps and directions in educational marketing simulation. Journal for Advancement of Marketing Education, 9, 43-49.
Google Scholar
Cosse, T. A., Ashworth, D. N., Weisenberger, T. M. (1999). The effects of team size in a marketing simulation, Journal of Marketing Theory and Practice, 7(3), 98-106.
Google Scholar | Crossref
Gentry, J. W., Burns, A. C., Fritzsche, D. J. (1993). Administration issues in the use of computer simulation games. Marketing Education Review, 3(1), 26-32.
Google Scholar | Crossref
Jensen, R. L., Cherrington, D. J. (1977). The business management laboratory: A computer simulation. Dallas, TX: Business Publications.
Google Scholar
Ju, E., Wagner, C. (1997). Personal computer adventure games: Their structure, principles, and applicability for training. ACM SIGMIS Database, 28(2), 78-92.
Google Scholar | Crossref
Lewis, C. T., Lewis, P. C., Boyle, C. (1985). Marketing peanut butter. Student manual. New York, NY: Gregg Division, McGraw-Hill.
Google Scholar
Mason, C. H., Perreault, W. D. (1987). The marketing game. Homewood, IL: Richard D. Irwin.
Google Scholar
Naylor, T. H. (1971). Computer simulation experiments with models of economic systems. New York, NY: John Wiley.
Google Scholar
Stoneman, K. G., Dickinson, A. M. (1989). Individual performance as a function of group contingencies and group size. Journal of Organizational Behavior Management, 10, 131-150.
Google Scholar | Crossref
Wellington, W. J., Faria, A. J. (1996). The use of simulation games in marketing classes: Is simulation performance due to luck or skill? Journal of Marketing Education, 18(2), 50-61.
Google Scholar | SAGE Journals
Wolfe, J., Chacko, T. I. (1982). The effects of different team sizes on business game performance. Developments in Business Simulation and Experiential Learning, 9, 232-235.
Google Scholar
Yetton, P., Bolger, P. (1983). The Relationships among group size, member ability, social decision schemes, and performance. Organizational Behavior and Human Performance, 32, 145-159.
Google Scholar | Crossref | ISI
View access options

My Account

Welcome
You do not have access to this content.



Chinese Institutions / 中国用户

Click the button below for the full-text content

请点击以下获取该全文

Institutional Access

does not have access to this content.

Purchase Content

24 hours online access to download content

Your Access Options


Purchase

JMD-article-ppv for $36.00

Article available in: